
Dig VR - Meta Quest



Responsibilities:
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Design and implement mission content throughout the campaign
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Write up narrative for missions (descriptions, objectives & emails)
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Ensure a variety of different tools used throughout missions
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Balance the rewards & economy of the game
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Peer reviewer junior designers technical mission implementation
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Document tools and mission design methodology
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​Co-ordinate asset creation pipeline for mission critical objects
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Playtest and make sure we find the fun in each mission
During this project I was the primary feature owner of the games campaign and lost treasure mode. Using our in house mission scripting tools, miro boards, and other tools, I drove the games mission structure, ensuring steady progression of difficulty levels and cosmetic unlocks.
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I also created multiple google sheets to work with balancing and tracking the games economy, and ensuring enough gameplay variety through different player verbs within the games content.


Utilizing our bespoke NPC node based system I also worked with code and animation to set up the characters within the world, providing them with unique activities, setting up carriable objects and ensuring that all gameplay objects for them were set up correctly.
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My tasks also extended out technical level design to the overall level structure and flow, to balance and make sure that the player was moving around the play space enough, considering metrics and vehicle versatility to create experiences that would be fun and memorable.