
Transformers: Reactivate
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Responsibilities:
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Design documentation & Prototyping different gameplay objective types to include a variety of different player activity verbs
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Ensuring that the player has enough variety to keep them engaged for a long time ​
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Capture, defend, destroy, deliver, search, pursuit, escort ​
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High level documentation of mission creation systems and the player journey as they progress through the game
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Considering how other player activities and behaviours could impact the overall pacing
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Updating core tech team on design requirements to stay within scope
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Creating design documentation and balancing for enemy encounters within the game
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Balancing enemy targeting prioritisation against players and objective actors
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Ensuring players never feel overwhelmed & that our content offers enough variety and challenge ​
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Creating meaningful combat with strategic fronts and pacing of enemy spawns
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Keeping a wider consideration on how design changes of any team could impact the project as a whole
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Balancing the meta of our systems to stop players outpacing the content implemented
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Finding the root core of the problem and ensuring no kneejerk reactions are implemented too soon
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E.g Find out why enemies are dying too quickly (enemies health v.s weapons damage?)
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Proving out the fun in localized team playtests, quantifying the feedback and iterating on the designs
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Co-ordinating design meetings and planning for mission objectives & enemy design, including all cross discipline representatives
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Outlining work required ​in an appendix for other content teams e.g art assets, VFX, audio triggers, animations
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Ensuring high quality content creation pipeline standards are adhered to
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Maintain wider project knowledge to be able to offer consultation and represent the missions team across other strike teams such as bosses or progression
