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Cloud Imperium Games - Live Game Designer

Title: Live Game Designer

August 2019 - August 2020

After learning the technology and tools used within CIG in my personal time I created a prototype mission which I was able to present to the live design leads, based off this work I was given a promotion from QA into a live game designer, where I quickly moved up to Live game designer after recommendations from both my lead & game director.

Responsibilities: 

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  • Using visual scripting within our subsumption editor to set up mission flow and objectives 

  • Create mission design documentation to present and pitch to other departments 

  • Assisting senior / lead designers with logic set up and script reworks based off new tech and tools 

  • Updating mission difficulty, flow and rewards based off feedback from QA and our player base

  • Assisting in asset creation using in house entity and object setup tool 

  • Prototyping mission logic within the Lumberyard editor ensuring multiplayer aspects are taken into account 

  • Discussions with different departments to clearly inform on what tasks will be required for mission polish 

  • Setting up FPS and Ship based combat scenarios to generate engaging combat for the player 

Mission: Hijacked 890 Jump

Mission1_FN.jpg

Mission: Prisoner Transport

Caterpillar_Mission_2_Size_21_9.jpg

Mission: Citizencon 2019

EXT_Carrack_Microtech_112019.jpg
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